🦇 WARDOGS Classes - All 6 Tracks Ranked by Role
All 6 WARDOGS classes ranked by role: Assault (DPS), Medic (heals), Recon (marking), Support (resupply), Engineer (building) and Driver (transport). Each track levels independently — here are the signature weapons, unlock priorities and squad tips for every class.

All Classes (6)
| Class | Role | Signature Weapons |
|---|---|---|
| Assault | Frontline infantry | Assault rifles (AK74, M4, FAL) |
| Medic | Combat medicine & revives | SMGs (MP5, AMP-9) + defibrillator |
| Recon | Marksman & battlefield intel | Snipers & DMRs (SVD, SV98, Mosin) |
| Support | Resupply & heavy firepower | LMGs, shotguns & launchers (PKM, M500, RPG-7) |
| Engineer | Vehicles, repairs & fortifications | Repair tools & building kit |
| Driver | Vehicles & transport | Ground vehicles & transports |
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Fighting Tracks
Assault, Medic and Support fight on foot inside and around the Control Zone. Assault wins ground engagements with rifles, Medic keeps the squad alive with SMGs and the defibrillator, and Support anchors positions with LMGs, shotguns and launchers.
| Class | Role | Signature Weapons |
|---|---|---|
| Assault | Frontline infantry | Assault rifles (AK74, M4, FAL) |
| Medic | Combat medicine & revives | SMGs (MP5, AMP-9) + defibrillator |
| Support | Resupply & heavy firepower | LMGs, shotguns & launchers (PKM, M500, RPG-7) |
Hardware Tracks
Recon, Engineer and Driver fight the map itself. Recon marks targets and hunts at range with snipers and DMRs, Engineer repairs vehicles and builds fortifications, and Driver moves the squad and contests enemy armor.
| Class | Role | Signature Hardware |
|---|---|---|
| Recon | Marksman & battlefield intel | Snipers & DMRs (SVD, SV98, Mosin) |
| Engineer | Vehicles, repairs & fortifications | Repair tools & building kit |
| Driver | Vehicles & transport | Ground vehicles & transports |
How Progression Tracks Work
Every soldier levels six tracks — Assault, Medic, Recon, Support, Engineer and Driver — by playing the game: zone time, kills, revives, repairs and transports all feed XP into the relevant tree. Unlocks arrive per track, which is why the FAL sits behind Assault Level 35 while the SVD waits on the Recon line. Early Access tuning means exact XP numbers shift patch to patch, but the structure has been stable since the launch build.