โ๏ธ WARDOGS Weapon Tier List - Best Guns Ranked & Prices
The Season 1 weapon tier list for the WARDOGS game: every category leader with tier, price and headline stats, how the tiers are graded, and how to read a weapon's real cost.
Published September 15, 2026 ยท Last updated November 2, 2026
๐ฏ Quick Answer: Which Weapons Win? (Season 1 Tier List)
Community tier consensus after the first Early Access week (Season 1, updated September 2026): T-21, FAL, SVD and PKM hold S tier โ each is the value or performance leader of its category. The T-21 ($600) is the best overall pick because its cost-to-performance is untouchable; the FAL is the best rifle money can buy; the SVD is the marksman workhorse; the PKM is the position-holder. Full tier table below.
| Tier | Weapons |
|---|---|
| S | T-21, FAL, SVD, PKM |
| A | M4, Super-45, BMR-308, M249 SAW, SKS, M500, GGX 18 |
| B | A-91, Bushmaster M17S, KH-2002, Galil, AMP-9, MP5, Deagle |
| C | AK74, PP-19 Vityaz, MP43, Scout Rifle TD, GGX 17, M1911, Judge, Compound Bow |
| Specialist | AMR 50, MK22, SV98, Mosin Nagant, RPG-7, MAAWS, MGL-40, 9K333 Verba |
๐ก Tier lists rank performance, not value. The C-tier AK74 is a fine rifle that simply costs too much next to the T-21 โ tier position shifts when EA tuning shifts, and this table moves with it.
WARDOGS Weapon Damage Chart & TTK Breakdown (Season 1)
Community damage chart and Time-To-Kill (TTK) breakdown across all primary weapon platforms in WARDOGS Season 1. Damage values represent unarmored chest shots at standard engagement ranges, with headshot multipliers averaging 1.5x to 2.0x depending on caliber. Shots-to-kill (STK) assumes standard 100 HP without Level 3 armor.
| Weapon | Caliber | Damage | RPM | Chest STK | Effective Range | Best Role |
|---|---|---|---|---|---|---|
| T-21 | 5.56 NATO | 28 | 750 | 4 shots | 0โ300 m | Budget meta rifle ($600 value king) |
| FAL | .308 Win | 60 | 650 | 2 shots | 0โ400 m | Best overall battle rifle ($6,500) |
| SVD | 7.62ร54mmR | 55 | 480 (Semi) | 2 shots | 0โ600 m | Long-range marksman DMR ($4,800) |
| PKM | 7.62ร54mmR | 55 | 600 | 2 shots | 0โ1,000 m | Squad suppression & zone hold ($4,500) |
| Super-45 | .45 ACP | 34 | 1,200 | 3 shots | 0โ50 m | Fastest indoor CQC TTK (Cheap) |
| M4 | 5.56 NATO | 30 | 800 | 4 shots | 0โ250 m | High fire rate versatile rifle ($2,800) |
| AMR 50 | .50 BMG | 107 | 60 (Bolt) | 1 shot | 0โ1,500 m | Anti-materiel sniper & anti-armor ($8,800) |
| M500 | 12 Gauge | 120 (Pellets) | 90 (Pump) | 1 shot | 0โ20 m | Building room-clearing shotgun ($1,200) |
| GGX 18 | 9ร19mm | 22 | 1,200 | 5 shots | 0โ25 m | Full-auto emergency sidearm ($800) |
| AK74 | 5.45ร39mm | 28 | 650 | 4 shots | 0โ250 m | Reliable starter rifle alternative ($1,600) |
Category Leaders: Tier, Price and the Numbers
| Weapon | Category | Tier | Price | Headline Numbers |
|---|---|---|---|---|
| T-21 | Best overall / budget | S | $600 | 28 damage, 750 RPM, full damage to 300 m |
| FAL | Best assault rifle | S | $6,500 | .308, 60 base damage, 650 RPM, 840 m/s (Assault Lv 35) |
| SVD | Best marksman rifle | S | $4,800 | 55 damage, 480 RPM semi-auto, 10-round mag |
| PKM | Best LMG | S | $4,500 | 55 damage, 100-round box, full damage to 1,000 m |
| Super-45 | Best SMG | A | Cheap | .45 ACP, 1,200 RPM, 0.25s ADS (falls off past 50 m) |
| M4 | Assault rifle | A | $2,800 | Faster fire rate than the AK74, mid-tier price |
| AMR 50 | Best sniper rifle | Specialist | $8,800 | .50 cal, 107 base damage, 12.5 kg |
| M500 | Best shotgun | A | $1,200 | Buckshot for building fights, takes optics and chokes |
| GGX 18 | Best sidearm | A | $800 | Full-auto 1,200 RPM (9mm struggles vs armor/range) |
| AK74 | Assault rifle | C | $1,600 | Fine rifle priced badly next to the $600 T-21 |
| RPG-7 | Best budget launcher | Specialist | $2,000 | Squad-level anti-vehicle pressure |
How These Tiers Are Graded
This tier list is built from two inputs, and every number in the table above traces to one of them: (1) community consensus from the first Early Access week โ Reddit loadout threads, aggregator tier tables and creator guides, cross-checked against each other rather than copied from any single source; (2) in-game stats and prices as documented on this site (damage, RPM, damage ranges, unlock levels), each carried from the weapon pages. A weapon's tier position weighs cost-to-performance (what the same cash buys elsewhere), role performance inside its category, and replacement risk in a no-insurance economy. When EA tuning shifts, the tiers shift โ the "Season 1, updated September 2026" label is the freshness contract.
- S tier: category leader on performance or untouchable value (T-21).
- A tier: excellent within role, one meaningful weakness (price, range band or matchup).
- B tier: serviceable โ the free starters live here because "free" fixes most flaws.
- C tier: outclassed at their price, not unusable.
- Specialist: situational hardware (anti-materiel, launchers) that tier lists misuse โ they answer vehicle and fortification problems, not rifle problems.
Reading a Weapon's Real Cost
A weapon's price tag is only the entry fee. The real cost model is: replacement risk (how often you die carrying it), opportunity cost (what armor or utility the same cash buys), and range fit (the Super-45 rules inside 50 meters and bleeds money outside them). The FAL "costs 65% of the $10,000 starting balance" โ the number community guides repeat โ but the honest comparison is FAL versus FAL-plus-armor-plus-smokes.