Ozeti Map Guide
Map Overview
The Second Launch Theater
Ozeti is the second of the two maps confirmed playable at WARDOGS' Early Access launch — the same 16×16 km (256 km²) scale as Bakurani, with its own take on the derelict industrial mountains of Eastern Europe. Like every WARDOGS map, the action concentrates inside a randomized 2×2 km Control Zone; the rest of the theater is traversed, not occupied.
What Changes From Match to Match
Because the Control Zone placement is random, Ozeti never plays the same twice: one deployment drops you into a dense industrial pocket, the next into open country where vehicles and Recon overwatch decide the fight. Towers, code digits and the cash economy work identically across the zone — your map knowledge compounds, your habits transfer.
Rollout Status
Playable from Early Access launch (September 10, 2026)
Battlefield Scale
16×16 km (256 km²) · 2×2 km Control Zone
Deploying Here
Deploying to Ozeti
Treat Ozeti's open stretches as vehicle country. Squads that walk everywhere arrive late and broke; squads with a Driver and an anti-armor plan arrive with their cash intact. Recon players earn their keep here — marking vehicles across long sightlines is the difference between a captured tower and a squad wipe.
- A Driver-track volunteer with a transport plan
- Anti-armor coverage (Engineer with a launcher) for open-ground fights
- Recon overwatch before every tower push
Objectives & Hardware
- Towers — capturable objectives that yield code digits
- Code digits — collected from towers to take and hold the zone
- Fighting vehicles — faction-assigned hardware for zone control
Last updated: September 15, 2026